Aside from the Wisconsin part, that describes most cities.
VindictiveJudge
Which claimants are you thinking of? I know the Ottoman Empire and the Russian Empire both claimed to be continuations of the Roman Empire. I don't think Italy ever claimed to be the new Rome, somewhat ironically, and I think Germany and France had stopped claiming to be Rome as well.
At the point the western half of the Roman Empire collapsed they were using a system with two emperors due to the massive amount of territory being impractical for one man to govern, senate or no. Only one of the imperial titles imploded, with the other going along just fine for centuries before that part of the empire also started to collapse.
It helps to remember that Cleopatra was both from a completely different incarnation of Egypt and that she was the last independent pharaoh before Egypt became a Roman province.
NT was a fully seperate product from 95 and 98, using a different kernel. 95 -> 98 -> Me was the old kernel, NT -> 2000 -> XP -> Vista -> 7 -> 8 -> 10 -> 11 is the other line. Me was a play on Millenium Edition, so that line was just numbered by year. The NT series names are a bit wonky, though. The reason for skipping 9 involves legacy program support and bad coding practices from ye olde programmers. 7 was kind of an arbitrary number to begin with, though.
Honestly, the mouse charger screams marketing or management. Apple's brand is partially form over function.
So as the year 1900 rolls around, I control 1/3 of the map landmass as territory under the work of my cities I cover the entirety of a large dorito shaped continent
However, one of the other human players has just researched nuclear theory and I’ve just figured out Great war infantry. I still have not caught up but I have made massive gains.
Well, there's your problem. Civ 5 had a thing where research took more science points to complete the more cities you had. The ideal number of cities to own was five. If you had even a single city over that, even if science output was maxed out in all cities, it would take longer to research anything than for a player with only five cities.
Religion victories in Civ are poorly telegraphed in general. You can easily look at the minimap and see that someone is conquering everything, and poking at a player's borders will show you that they're technologically advanced, but religion and culture victories tend to sneak up on people.
In an early draft where there were blob alien things instead of humans. By the time they replaced them with humans they had reduced the fleet to a single ship.
They probably didn't. It's a single ship, not that big, and they only used one language on it.
And then you have horses, which originated there, migrated to Eurasia, went extinct in the Americas, and then were reintrouduced thousands of years later.
Hostile Waters: Antaeus Rising. It's the only game in the Carrier Command-like subgenre of RTS that isn't part of the Carrier Command series. Shockingly well written, too, for what it is.