Love my G31 as a daily driver and Music player. Does all it needs to, and for a very reasonable price. Also, has a headphone jack and an SD card slot :)
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Do you license every comment of yours? If yes, why? Tbh i'm just curious
I found that yuzu is more stable while Ryujinx is able to calculate uncached shaders a lot faster, which is great for playing Smash Ultimate, since I couldn't get online shadercaches to work correctly. I overall prefer Ryujinx, but both are very solid.
I don't want to run a server for selfhosting, so I just have my library (about 300GB of mostly OPUS files) On my pc and on a 512GB microSD card in my phone.
I use Foobar2000 on PC and Poweramp on Android.
Same thing with HP. Their "Pavillion" series of Towers contains a proprietary motherboard and power supply. Also, on the model a friend of mine had, the CPU was AMD, but the cooler scewed on top was designed for intel-purposed boards, so it looked kinda frankensteined.
So in essence, it's the same with HP.
I'm going to say that today, even on lower-end phones, the screen, processor and camera are all pretty decent.
I have a Motorola G31, which cost about 200€ one year ago, when I got it. It has a Micro SD Card Slot and a headphone jack. The screen is plenty good (1440p,60hz) (why would you need 120hz or 4k on a phone) And the camera is also quite nice. It has no fancy features, but it takes pictures and that's all I need.
From my perspective, flagship phones are impractical and overpriced to say the least.
agree, and not just for 3,5mm jacks. If there is a way to do it with a cable, i will choose the cable instead of a wireless solution. The only time I didn't was with a wireless mouse that, after a while, I just kept on the cable anyway. They are so very convenient, especially the 3,5mm jack.
I too can vouch for Motorola. I have the 200$ G31 and it's got a headphone jack and micro-sd-slot. I'm very pleased with its quality and performance so far, and hope it lasts some years to come.
I think you are right. There are many people in their 40s who grew up with online games, my father included :). Although I am still fairly certain that online games weren't as prevalent back then as they are today, thus many parents don't quite grasp the concept.
EDIT: I would like to add that even people who didn't play online games, such as my mother, still played on the atari, for example, and know the concept of "unpauseable" games. So I think that it mostly comes down to demographic. In my group of school friends (a few years ago) some parents were in the know and others weren't.
Although that is true, they might not be as familiar with the concept of online multiplayer games, which rose in popularity much later. The odds of someone's parents having played, for example, Quake or Unreal Tournament in their childhoods are considerably lower.
Depends on the Quality setting and version of jpeg. Even the original jpeg, on high quality, will result in little to no data loss. IIRC, Jpeg can even do lossless, with the only caveat being that it doesn't save alpha channels (but screenshots don't need to have transparency, anyway). Newer versions of jpeg, such as jpeg-2000 (and the much less broadly supported jpeg-XL) have much better compression and provide higher image quality at lower file size.
"jpegification" or "Deep-frying" only really occurs with the original jpeg at low quality settings.