Underwaterbob

joined 1 year ago
[–] [email protected] 2 points 4 days ago

Haha! I started up DS3 DLC once a lot time ago, and I was rusty from having not played in a while. I got invaded in less than a minute, got whacked, quit the game and never went back. Sometimes I'm just not in the mood for self-flagellation. DS2 DLC almost did me in, but I'm glad I pushed through there.

[–] [email protected] 4 points 4 days ago

Crosscode. It's not required, but they do encourage you to race against NPCs in the puzzle-heavy dungeons. I thought I had finally won one when the boss of the dungeon smoked me three times, and then I got mocked for being the last out of the dungeon. Also, I'm 27 hours in, and the plot that everyone raves about has gone absolutely nowhere. I put the game down a few months back and haven't gone back. Maybe I'll pick it up again since it seems a lot of people love something about it, but aside from some interesting combat, I wasn't feeling it at all.

[–] [email protected] 1 points 1 week ago

The best I can figure is that the 4M$20 track was popular on a streaming service that pays better, and vice versa for whatever reason.

[–] [email protected] 2 points 1 week ago

That's more than $45!

I got free beer at a show once 20+ years ago, too.

[–] [email protected] 1 points 1 week ago (2 children)

I pay Distrokid ~$20 a year to distribute my music to a lot of streaming services, but I do not pay individual streaming services. I never really expected much return. I wasn't disappointed! Haha!

[–] [email protected] 4 points 1 week ago (4 children)

Maybe some kind of increasing scale for revenue depending on larger numbers of listens.

My break down by track is pretty inconsistent, too. I've got a single track with over a million listen that made me 36 cents. My most popular track has over 4M listens, and it's responsible for half that $45. Distrokid doesn't say which streaming service that revenue comes from, either. Some pay more than others, I imagine.

[–] [email protected] 5 points 1 week ago

I have to wonder about the logistics. He can't be running them on his own single Internet connection. Or could VPNs handle it so it would appear his listens are coming from all over the world? $10M is a lot of money. How long did it take to amass that?

[–] [email protected] 2 points 1 week ago (1 children)

Me? Honestly, I think it would be obvious to any discerning listener what music is actually made by a person, and what music is AI generated, but really, there's so much music out there of wildly varying quality thanks to accessibility of production tools these days, it probably is literally impossible to tell the difference anymore.

[–] [email protected] 5 points 1 week ago

Searching my username should do it. Not sure what streaming services you're subscribed to. It's all on YouTube, too.

[–] [email protected] 6 points 1 week ago (3 children)

A little bit, for sure. Tempered harshly by the fact I've spent thousands of hours and thousands of units of cash on a hobby that paid me back $45. Good thing I don't do it for the money!

[–] [email protected] 83 points 1 week ago (18 children)

Wow. I'm a hobbyist musician. I have ~12 million listens across various streaming services and have made a whopping $45 in the two years since I finally released ~25 years worth of material. (Which is a lot of why it's my hobby and not a living.)

I can't imagine the numbers this guy had to pull off to make that much.

[–] [email protected] 2 points 2 weeks ago (1 children)

Sistine Chapel was alright, but really our spare room growing up. Old toys, a bunch of games' consoles, TRS80 Color Computer, a janky old 20" CRT, and a raggedy old couch. Many of my fondest childhood memories happened there.

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