Terminarchs

joined 1 year ago
[–] [email protected] 17 points 7 months ago

Good luck lmao

[–] [email protected] 13 points 8 months ago (18 children)
[–] [email protected] 7 points 10 months ago (1 children)

Honestly, latency/performance stuff. As in: how do VST synths ensure that they'll synthesize in time to keep up with the audio buffer, depending on user hardware. I'm asking because I've seen/heard countless VST synths fail at this and sound like a clicky mess, and I feel like if I understood how it's handled in code it would make more sense to me.

[–] [email protected] 8 points 11 months ago
[–] [email protected] 21 points 11 months ago (4 children)

That's actually an accurate description of what is happening: an audio file turned into a 2d image with the x axis being time, the y axis being frequency and color being amplitude.

[–] [email protected] 12 points 1 year ago

I get where you're coming from, but I also think it's fair to say archaeologists have at least some insight into what happens to glass over long periods of time. Hopefully Microsoft has consulted with them.