SwampYankee
Funny story, the only ethics required in my engineering degree was a 2-day unit on our professional code of ethics. We had a 20-question true/false homework on it, and the thing about a professional code of ethics is it's not super intuitive. Most of the class thought they could gut feel their way through it, but you actually had to read the code because the wording was very specific sometimes. When it turned out that everyone failed the homework, the professor let us try again.
Ethics!
Means: seized.
Snow: plowed.
Lute: fisked.
This engine is already great for modding, but I suppose it can always be better. Do you know any technical details about why the worlds can't be made seamless? There were open cities mods for Oblivion & Skyrim, so it seems like it's probably technically possible. Seems like that may be more of a compromise related to memory allocation on consoles.
I dunno, I don't expect Bethesda to write a new engine from scratch, no one does that. They made New Atlantis seamless to an extent I haven't seen in previous Bethesda games, so as long as they keep making incremental improvements, I'll be satisfied.
No, just more emotion in the animations. You know how real people will sort of look up & to the left or something, maybe put their finger or hand up if they're trying to remember something? Or they'll look around and move their head a little, scratch their chin, etc. if they're thinking. Or they'll scrunch their eyebrows up and look at the ground if they're sad?
That kind of thing.
I can't remember all that well, I was a child at the time, lol. I go back to Morrowind once in a while, and I do find the writing to be more immersive, as opposed to the more recent games where it's a series of linear, ham-fisted novellas. So far, Starfield seems much improved over Fallout 4 or Skyrim in that regard, but I'm not all that far in.
Starfield at launch is more compelling than Fallout 4 or Skyrim, but falls short of Morrowind. It's in the mix somewhere alongside Oblivion and Fallout 3, IMO.
The Creation Engine itself is just Gamebryo with a flashlight duct taped to it. IMO the engine is a huge part of what makes Bethesda games so fascinatingly unique.
I'd recommend you go back and read some critical reviews of Arena and Daggerfall. The complaints are exactly the same: the graphics engine is out of date, the characters are lifeless, the writing is just okay, the story is shallow, etc. Bethesda has scaled back the RPG mechanics since Morrowind, for sure, but their games ultimately have the same Bethesda DNA, for better or worse. For what it's worth, I'm enjoying Starfield at launch much more than Fallout 4 even now, updated, expanded and modded.
Starfield doesn't feel unfinished or barebones at all to me. There's a ton of great quest content, the art is top notch, and I haven't seen a single bug in 30 hours.
Important point. If you're in a career that's at all demanding, you are going to be learning for the rest of your life. School prepares you for that. The specifics aren't important, what you should be learning in school is approaches to research, study, and problem solving. Schools could probably do more to make that clear.