There are always people getting annoyed by changes, doesn't matter what the changes are. Sometimes I get the impression that humans just need something to be annoyed about.
Ravi
Multiple things:
- A lot of mobile games include ridiculous micro transactions
- a lot are copy paste concepts or are missing game depth and complexity (comparable with Minesweeper or Solitaire)
- the standard input device (touch) is not great for traditional games developed for physical button games
There are definitely exceptions to the problems, but I haven't found a mobile game yet that catches me for 100h.
Just leaving a "Aber die Spaltmaße" comment here.
But also the deciders in the dev studios, that take the money even if it doesn't fit or don't integrate it properly.
I don't mind a little ad in the menu, about stuff directly related to game I'm playing. Those little "Hey we released a new content dlc to this exact game" infos can actually be informative. What I really can't stand is stuff breaking the immersion of the game. I'm not even mad about product placements, when they fit the theme and are sparsely used.
YYYY-MM-DD:HH:MM:SS+TZ
How to buy a company, without actually buying the company.
The Hunter: Call of the Wild. I have nothing to do with hunting. I'd never thought a hunting simulation could be my type of game, but putting headphones on and running through the woods is so relaxing.
I have an optics joke, but I can't read it
They need to keep the criminals at bay.
Good that you chose this community, otherwise you'd have a request to change it to ich❌🇩🇪😂iel
From your comment I assume you are American, since I heard that people pack your bags at your stores. In Germany and probably most of Europe a typical checkout process works differently and probably solves the problem.
Some stores also introduced a simple "switch" that makes the products of the person after you slide into a seperate area, to save time .