Dewded

joined 1 year ago
[–] [email protected] 2 points 8 months ago (2 children)

Any reason why Keeper isn't on the list? Is it bad?

[–] [email protected] 10 points 11 months ago

I work in an AI company. 99% of our tech relies on tried and true standard computer vision solutions instead of machine-learning based. It's just that unreliable when production use requires pixel precision.

We might throw a gradient descent here or there, but not for any learning ops.

[–] [email protected] 1 points 11 months ago

Pretty much. Doesn't help that Firefox is the best browser for customizing your browsing experience. So all adblockers are very good on it.

Probably some summer trainee tasked with solving the Firefox + ublock Origin combo made an oopsie.

With all that said: fuck Google for even beginning their crusade against adblockers.

[–] [email protected] 1 points 1 year ago (1 children)

Love how you're getting downvotes for pointing out the exact reason.

Diversion is often also a means to fund crime and terrorism when done at scale.

In some cases of diversion the product also gets altered by changing valuable content for cheaper ones. A good example of this would be medicine or liqour. Worst case is that the end user gets fake medicine.

Making your product affordable in a region also increases consumer safety as it will curb counterfeiting. In the case of phones this can lead to exploding batteries or electrocutions.

https://www.forbes.com/sites/samantharadocchia/2018/10/23/hair-product-diversion-is-dirty-business-heres-what-it-will-take-to-clean-up-the-supply-chain/

[–] [email protected] 1 points 1 year ago

The cynic in me says nothing significant enough changed.

Not all Unity devs are small. Especially the ones Unity is prominently targeting this for. A good example is Niantic. They made 650 million in revenue last year.

Unity has a market share of 75% in mobile. Many major mobile titles with hundreds of millions in revenue are Unity. Plus a vast number of big publisher funded "indies", however the revenue to gain there is chump change in comparison. Ranging anywhere from 0-200k depending on annual sales and number of installs.

Unreal's business model is taking 5% of your revenue, which is more than Unity's new cap of 4%. Which only activates at 1 million in annual revenue.

One might argue even that small indies are not small if they reach 1 million in annual revenue. While not neglible, it's still just 40 000 if you managed to get like 200 000 installs.

Obviously it's understandable why devs would rally to the barricades. It's their money to lose. Unity's value proposition is in how much development time they save. Which is often than not worth a lot more than 40 000 dollars given the amount of time it takes to develop an engine.

I think Unity also offers a wide array of added value services compared to Unreal in the form of easy-to-implement IAP and ads. Both are the cancer of mobile games, but also the de facto business model on the platform.

Their initial plan was poorly communicated and shit, but the adjustment is fair.