Damdy

joined 1 year ago
[–] [email protected] 9 points 11 months ago (2 children)

Urgh, it's going that way in London too.

[–] [email protected] 6 points 11 months ago (3 children)

The only one I tried was so slow and pathetic that it's completely put me off the idea. Was it just a bad example?

[–] [email protected] 6 points 11 months ago

Yeah, scanned about 75% of the article for anything interesting before I came to the same conclusion.

[–] [email protected] 7 points 11 months ago (1 children)

Been running only Linux for 3 years and the only time I couldn't get a game to work was trying to play some 15 year old RTS games cross platform with friends.

[–] [email protected] 8 points 1 year ago (2 children)

A lot of modern games definitely don't do story well. The amount of times I download a game for 10 mins of exposition before starting or not getting to play while the game tells rather than shows is outrageous.

The perfect game for me would start immediately and have any exposition happen via audio while being able to play the game.

[–] [email protected] 18 points 1 year ago (1 children)

Strange decisions with cinematography.

Fall of house Usher episode 1: Conversation between 2 people about a man we don't know is in a strange house. Next shot we have focused on a car pulling up and a slow reveal of someone leaving the car. But it's the same person as previous scene.

Just why? Why slow reveal the person in the scene just seconds before? We pull up to the house and don't focus on his face for his reaction OR the house itself for our own reaction. Instead we get the end of a car advertisment and some shoes.

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