AshLassay

joined 1 year ago
[โ€“] [email protected] 6 points 1 year ago* (last edited 1 year ago)

Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET

[โ€“] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Yeah this is basically what they used to call the S series. Have people already forgotten that Apple runs on a tick tock release schedule?