I'd even go as far as to say your data is way less likely to hurt you when abused abroad than domestically.
And we know American hardware does, indeed, have backdoors.
I'd even go as far as to say your data is way less likely to hurt you when abused abroad than domestically.
And we know American hardware does, indeed, have backdoors.
Fair enough!
For building vast structures, to me it's mostly Space Engineers, but that's another concept too, not exactly "build a gigafactory" type game. Still, building something big and cool it does.
I'm also sad MMOs are rarely first-person. Like, there was Tera, but it died immediately as I first heard of it, which is super unfortunate because it certainly seemed to tick my boxes.
I didn't play The Talos Principle, but heard about the game. Spent quite a while in both Portal games though - good times.
aggressively randomly clicking everything at once
Which is yet another confusing thing for me :D
But I learned to play some third-person games, while others still hurt. For example, generally slower pace and auto-aim World of Wacraft is alright, but action-packed Warframe that also offers me to shoot in third person (why on goddamn Earth?) is killing me.
As per Valheim, I tried, but it felt odd to me. But thanks a lot for the recommendation!
Let's not make the splinternet a reality, pretty please.
Chinese scaling and manufacturing, Russian IT expertise, Iranian experience of sanctions evasion and North Korean hacking and remote operations mastery are not the combo you want to bet against.
They would absolutely build the self-sustaining economy and rival networks, but in the process it would destroy the Internet as we know it, and break communication channels that are vital for democracy and international peace, while also breaking communications between relatives and friends on the two sides.
Yeah, I got that, but I don't think they mean that, exactly, otherwise it would be their focus indeed.
But I guess we'll have to wait and see
They didn't mention it anywhere
I never challenged that notion - it's just that for me personally 2D is a nightmare and 3D is not.
Top down is better, but I'd still rather have even pseudo-3D (like in many strategy games for example, especially older ones).
But yeah, I often challenge my mind thinking that "down" is very arbitrary and is just normally takes along the weight force vector :D
Yeah, kinda captures the idea.
I think what people here miss out is that it's not meant to immediately become a retail choice.
First, some specific industries might be interested, then others, then, maybe, common consumers.