this post was submitted on 05 Nov 2024
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[–] [email protected] 22 points 2 days ago

Cant buy cosmetics when your pirated copy cant connect to the internet! Problem solved😸

[–] [email protected] 3 points 1 day ago

Yup, this is why I don't let my kids play any games w/ MTX. They already get super obsessed every new thing they see, there's no way I'm dealing with that in their games as well.

[–] [email protected] 26 points 3 days ago

But it's just cosmetic! /s

[–] [email protected] 18 points 3 days ago

That’s every digital marketplace.

[–] [email protected] 6 points 2 days ago

My little brother bought sone dorky bs in brawl stars for 10$ even tho were on hard times. I hope when he grows up he realizes how fkn stupid this was lol... (if he becomes a shooter game skin collector instead of a skyrim mod fanatic gigachad like me ima whoop his ass)

[–] [email protected] 7 points 3 days ago (2 children)

Ah yes, the games are the problem, not the system in which they are created.

It's the video games that are the problem. Clearly.

[–] [email protected] 6 points 2 days ago

It's the video games makers really, not video games as a whole. There are ways to make video games without getting kids to spend their parents' money.

[–] [email protected] 2 points 2 days ago (2 children)

In this case, yes.

Game developers employing psychologists to design systems to suck out money out of kids are a real problem, regardless of the context. Similar to advertisement targeted at children, but squared.

[–] [email protected] 3 points 2 days ago (1 children)

This is blaming the tool for the actions of the person using them.

This is not a video game problem, this is a societal motivation problem. The motivation of corporations is to make money, so they employ whatever means they can to achieve that.

In this case it's targeting kids playing video games.

The tool is not the problem, the wielder is. Saying otherwise is extremely disingenuous.

[–] [email protected] 1 points 2 days ago (1 children)

"Wherever means necessary" should not be available to corporations. I guess we agree as much.

[–] [email protected] 2 points 2 days ago

So you agree with my entire point, but don't want to admit as such?

That was literally my entire point. That corporations effectively have carte blanche to do what they want, then the tools they use are the ones to take the blame.

Video games are an escape, which can be a problem in and of itself even without exploitative tactics meant to squeeze them of profit... but again, that is a societal problem. The danger of escapism is not so great without something to escape from.

[–] [email protected] 2 points 2 days ago

I agree w the sentiment but not the exact statement; games themselves arent the problem, but theyre starting to become a part of it due to disgusting practices by folks like tencent n em.

Ironically one cool studio that doesnt indulge in such practices is fromsoftware. Just drops peak and keeps moving, even tho i believe theyre owned, at least partially or to some extent, by tencent as well? (scary)

[–] [email protected] 4 points 3 days ago

The mother looks like a Karen and her kids behave like little karens.

I'll throw the first stone, yes, I've shamefully spent money on games. Mostly mobile games, where it's far worse than Roblox and World of Tanks combined. I play 8-Ball from Miniclip and they shove ad after ad after ad at you to buy chips, buy chests, buy cues .etc

They have mini-games like Lucky Shot, where you have to hit the ball into one of the targets. Doesn't matter how soft you hit it, it's a bitch to get the ball into the target zone. They have a spinning wheel for chips, it ALWAYS lands on the lower valued number. Always. Like, all of these obviously rigged tricks and scams into the game. And you finally play a game or two and you'll run into players with the best shit who'll win games over you in seconds. Because they've got the better shit. It's just hard to compete with the whales.

These mobile games like to make you feel special at first. But if you play it long enough, you will hit a wall. And when you hit that wall, it's like dealing with a constant panhandler, only in the form of this game, where they want you to pay and pay.