this post was submitted on 27 Mar 2024
966 points (98.7% liked)

Memes

47078 readers
1118 users here now

Rules:

  1. Be civil and nice.
  2. Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.

founded 5 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 38 points 10 months ago (13 children)

That's why open source rules

[–] [email protected] 5 points 10 months ago (9 children)

I love FOSS but GIMP and Inkscape aren't nearly as usable or feature rich as the Affinity suite, let alone the Adobe suite.

[–] [email protected] 26 points 10 months ago (8 children)

Man i just hate these comments. Imagine you’re gimp / foss developer and you see an uncritical, unactionable, and dumbass comment about how a multimillion dollar company beats your software. Like of course mate Affinity & Adobe developers get money thrown at them, while gimp developers have to stand your ungrateful ass.

[–] [email protected] 5 points 10 months ago (2 children)

GIMP is a special case. GIMP is being getting outdeveloped by Krita these days. E.g.:

https://gitlab.gnome.org/GNOME/gimp/-/issues/9284

Or compare with:

https://www.phoronix.com/news/Krita-2024-GPUs-AI

GIMP had its share of self inflicted wounds starting with a toxic mailing list that drove away people from professional VFX and surrounding FilmGimp/CinePaint. When the GIMP people subsequently took over the GEGL development from Rhythm & Hues, it took literally 15 years until it barely worked.

Now we are past the era of simple GPU processing into diffusion models/“generative AI” and GIMP is barely keeping up with simple GPU processing (like resizing, see above).

[–] [email protected] 6 points 10 months ago* (last edited 10 months ago)

From what I understand, GIMP fell behind because it refused corporate donations while Krita accepted them. This lead to GIMP reducing in scope as the 1-3 part-time* developers (at least when I last really looked into it) realised they'd never catch up, leading to people donating less as they weren't satisfied with GIMP's simultaneous underpromising and underdelivering. Meanwhile Krita managed to receive enough money to hire a team of full time developers for several years, leading to better software, to more donations. It's like the poverty trap, but with software.

  • Edit: part-time isn't the right word, more like casual
[–] [email protected] 2 points 10 months ago

From someone with a passing interest, Krita seems on a similar trajectory to Blender - gathering momentum and going from strength to strength, whereas Gimp seems rather stuck.

load more comments (5 replies)
load more comments (5 replies)
load more comments (8 replies)