this post was submitted on 12 Feb 2024
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[–] [email protected] 18 points 9 months ago* (last edited 9 months ago) (7 children)

Firewatch was a recent purchase for me which I mildly regret.

As a walking simulator it's wholly dependent on the quality of its story, and the quality just isn't there. It starts strong but the ending is rushed and without a coherent resolution. It does so much work to set up multiple dramatic mysteries and then haphazardly solves half of them out of nowhere and forgets the rest in the final scramble to finish.

Nice graphics. Great voice acting. Neat concept. Needed more time to cook and left me feeling like I wasted my time getting invested in the story.

A recent release? Diablo 4 I guess. I don't really regret it since I knew what I was in for. I bought it to play with my best friend, and we had fun together until he got bored and frustrated. My hopes were high but my expectations were minimal and it still barely managed to meet them.

[–] [email protected] 7 points 9 months ago (3 children)

Oh, I played that recently, too. I didn't have any high expectations for Firewatch, but liked the idea that it's a "true story" sent in by a player.

But the ending, well... it was like an "but then nothing happened" ending where the story teller artificially made up some wild climax in the mindset of the "satanic panic" hysteria that gripped the late 80s/90s. Still, if I see it as an indie game, it's okay.

[–] [email protected] 5 points 9 months ago* (last edited 9 months ago)

Firewatch has been on the periphery of my attention for a while. I've heard generally good things about it, but it didn't actually pique my interest until Stanley Parable Ultra Deluxe

spoilerswapped it in to replace Minecraft in the alternate games ending.

I figured if it was good enough for the Stanley Parable devs to feel it was worth referencing, it must have been an indie gem that I was sleeping on. I was wrong.

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