this post was submitted on 09 Jan 2024
378 points (98.7% liked)
Technology
59207 readers
3037 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'd hoped to see Unreal grow into a do-it-all engine with as much flexibility as Unity. Instead they've focused on extremely high detail (nanite) visuals and have built one hell of an FPS engine with some flexibility. But it's not a great fit for many applications.
Godot poses some difficulties with console deployment, but if you look at what Godot's built in the last 3 years compared to how Unreal or Unity have advanced.... I'm pretty stoked about Godot.