this post was submitted on 23 Dec 2023
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But being able to talk about anything and having the character actually do something based on the conversation are completely different things. Yeah you can convince a random npc to "join your quest", but unless that was programmed into the game the dialouge and the actions of the npc will contradict each other (making a worse interaction).
NPC dialouge is purposefully limited to align with what the game is programmed to do, we're still a ways away from really being able to leverage the advances in LLMs in video games (at least based on what I've seen).