this post was submitted on 03 Sep 2023
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It really is. At first I was excited about the apparent scale, but the way they've hashed it all together all it does is make you jump through a bunch of janky menus and poorly done travel sequences to get to your next carbon-copy action sequence. Combine that with forcing you into a walking simulator when you COULD just use your god damn space ship and it's just boring and procedural.
I can see some people really getting into it: the grind to gather resources and build bases etc but really it's nothing new and if you don't get off on this kind of mindless gameplay then you are going to be disappointed. Just raid, pick up a bunch of random junk, sell it, build shit. God, how many times have we got to play the same game in a different setting?
I will say that they have dramatically improved gunplay compared to past titles. Like REMARKABLY, and I found the graphics to be pretty decent but if you want to play with everything on ultra and no resolution scaling, you'd better have a supercomputer. Indoor fights are difficult to lose even in the very early game, but trying to raid abandoned space bases etc will put you in a situation where the AI has got a bead on you from 4 or 5 different angles at once. Top, mid and bottom levels, incoming fire from enough places that you simply can't find cover - the way that you win is by not attempting to take these bases until you have sufficiently upgraded your HP and shields. Literally you are corralled down the story path through sheer necessity until you get to the point you can just jetpack to each enemy whilst taking fire and take them out without too much worry.
EDIT: Another bit of playtime.
Imagine if they left you free to use your ship as you see fit? Crew it with NPC's, upgrade the firepower and put in a few manned turrets. Maybe let you play with friends and form a pirate crew? You know, the way that battlefield has allowed for this sort of open world vehicular co-op for the last what, 13 years? Once you got good at flight maneuvers you'd be just about unstoppable low flight altitude and it would be fun as hell.
Alas, the ship is nothing more than a teleporter with some janky, repetitive space combat out the front window. What a missed opportunity.
are you playing on PC? I'm on xbox and the shooting feels harder and less natural than it did in FO76 or 4. I wonder if they optimized it for PC more than xbox
Really dial in the sensitivity I'd say. It took me like legit cranking it up and then adjusting down by 2% at a time to find a sweet spot. But it's definitely much more responsive and tighter than any other Fallout-esque game they've done. Those always felt mushy.
I'll say too it's probably that the games aim assist is very light. Like almost hardly there. For a single player offline game it could use a small increase. Like I'm still able to head shot dudes but it's noticeable, and combined with muscle memory for similar games, having hardly any 'magnetism' is an adjustment. I keep meaning to look if there's a slider in the settings.
ok thanks for the tip! i'll give that a try. i think i got too used to the mushy shooting in fallout and compensated by using a lot of left stick (moving) to handle the finer aiming. so it's just not what i got used to haha