this post was submitted on 30 Nov 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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I pirated Need for Speed Most Wanted (2005) and played it from start to finish on my Steam Deck because it was impossible to buy. I would've paid $20 for that old ass game if it was available for sale, but it was literally impossible.
The problem is that these giant publishers are led by MBAs, and as someone who went to business school, I know first hand how stupid those people are.
Man, I loved that game. It was the last NFS I played, everything after that sucked donkey balls and required an Origin installation.
Any tips on how you got it to run? I have the ElAmigos release and I think I tried it once but didn't have any success on the Deck.
I don't remember all the steps I had to do, but I do remember it being a pain in the ass. I downloaded the black edition from myabandonware.com and installed a widescreen mod (which messed up the UI since some elements were slightly offscreen, but it didn't bother me).
Besides that, the only other annoyance was the controls. There are actually a lot of community layouts for this game, but the ones I ended up using were a pain when navigating the menus. You'll definitely want to try a few.
FWIW, here are my current working launch settings for it:
WINEDLLOVERRIDES="dinput8=n,b" %command%
So I guess if you get past the installer, those should get it to launch.
You are correct! You have to put the dinput8 overrides for the plugin (ASI) loader so that the widescreen fix and other stuff can load. (This is the same for all Black Box NFS games basically)
Also, if you're installing from the original media, you have to update it to 1.3 and then put the no cd patch. In this case I can only recommend the MrDJ repack because it does this already.
However, I highly recommend updating the WS fix and checking out now and then for updates because we do still maintain and develop it. (Not very often but hey, life is life)
That being said, I am also working on improving another plugin of mine, called XtendedInput, which brings native XInput to the game. I've already tested it with the Steam Controller and it works nicely. It's currently a bit fiddly for MW because I hadn't implemented ingame configuration, so you do have to edit ini files for custom maps and deadzones. (Hopefully I will someday, right now I am stuck on other stuff)
Oh shit, you're actually a modder! Thanks for helping to keep these old games alive, and keep up the good work!!
You're welcome! :)
I'll try to make sure it works on Linux too!