this post was submitted on 14 Nov 2023
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Merge then review (programming.dev)
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Move fast and break things.
Merge vulnerabilities.
Double the work.
Merge code without tests.
Anything, but don't let code become stale.

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[–] [email protected] 17 points 11 months ago (1 children)

If you’re working in a context where it’s okay to make mistakes so long as they get fixed later, you’re not working on anything important.

[–] [email protected] 11 points 11 months ago* (last edited 11 months ago)

Honestly that's okay. That's how most of the games industry works and you know what? I sleep very well knowing that none of my code is actively hurting people. I do likely have some code in some defense simulator from my work on squad but so be it. Overall I make toys. Works of art and as long as the bugs are caught it really doesn't matter when. As long as it's before release. Even then you can just work at Bethesda and just never fix them no matter what.