this post was submitted on 06 Oct 2023
1149 points (96.1% liked)
> Greentext
7517 readers
5 users here now
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Maybe don't just go to random bases? Follow a quest and you will encounter incredible environments/dungeons.
Those random bases are for end-game stuff when you have literally nothing else to do but you still want to play your save file.
I did in the beginning. Then got bored by the loading-screens. Besides it only worked at all with a mod that enabled file-caching. Otherwise I had horribly unsynched audio, ending with completely stopping sound. It was a joke. And no, it wasn't my system, which is decently beefy to play every other AAA-title on FHD@maximum/ultra.
I excepted nothing, and so I wasn't overly dissapointed (especially coz I didn't buy it). I'll do the wise thing and just wait 1-2 years. The bugs are maybe mostly squished out by then and the community will have made it a loooot better.
I really wanted to like it btw, it's not that I was just glad to jump on the hype- or hate-train. I don't care for those. I just played enough games to see the many many many flaws. I didn't even care how dated the graphics were :)
Also btw, the argument is pretty weird considering it's an OPEN-WORLD game. In Skyrim&Co I also often wandered the world for many many hours before even starting any quests.
As an old-schooler, I think this is all funny. A lot of the Daggerfall fans were disappointed in Morrowind because it moved away from procedurally generated "everything else". The world felt so tiny.
Starfield adds some procedural outside of its core paths to give us that unlimited replayability, and people just complain about it.