this post was submitted on 23 May 2025
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The thing I hate the most about AI and it's ease of access; the slow, painful death of the hacker soul—brought not by war or scarcity, but by convenience. By buttons. By bots. [...]

There was once magic here. There was once madness.

Kids would stay up all night on IRC with bloodshot eyes, trying to render a cube in OpenGL without segfaulting their future. They cared. They would install Gentoo on a toaster just to see if it’d boot. They knew the smell of burnt voltage regulators and the exact line of assembly where Doom hit 10 FPS on their calculator. These were artists. They wrote code like jazz musicians—full of rage, precision, and divine chaos.

Now? We’re building a world where that curiosity gets lobotomized at the door. Some poor bastard—born to be great—is going to get told to "review this AI-generated patchset" for eight hours a day, until all that wonder calcifies into apathy. The terminal will become a spreadsheet. The debugger a coffin.

Unusually well-written piece on the threat AI poses to programming as an art form.

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[–] [email protected] -2 points 1 day ago (1 children)

This is a trash take.

I just wrote the ability to take a DX9 game, stealthy convert it to DX9Ex, remap all the incompatibility commands so it works, proxy the swapchain texture, setup a shared handle for that proxy texture, create a DX11 swapchain, read that proxy into DX11, and output it in true, native HDR.

All with the assistance of CoPilot chat to help make sense of the documentation and CoPilot generation and autocomplete to help setup the code.

All in one day.

[–] [email protected] 1 points 6 hours ago (1 children)

And you used all that water and power just to make dark "ahit".

🥲

[–] [email protected] 1 points 2 hours ago

The point is to show it's uncapped, since SDR is just up to 200 not. It's not tonemapped in the image.

But, please, continue to argue in bad faith and complete ignorance.