this post was submitted on 07 May 2025
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"We set out to solve one of the most common frustrations we hear — finding and changing settings on your PC — using the power of AI agents," Navjot Virk, corporate vice president of Windows Experiences at Microsoft, said in a blog post on Tuesday. "An agent uses on-device AI to understand your intent and with your permission, automate and execute tasks."

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[–] [email protected] 15 points 1 day ago (1 children)

This is the TYPICAL AI use case :

  • have situation that's not perfect, but works fine and is understandable (old control panel and some hidden settings)
  • improve on the old control panel, create subsections that makes sense, make it searchable, everyone is happy
  • someone decides that "control panel" and "old looking UI" have to go, create a cluster-a-doodle-fuck of a garbage mess labeled "Settings", put only half the old settings in there, and half the time conflicts with other well-established ways to do things
  • keep pushing the new thing despite it being so horrendous a kitten litter dies every time it is used
  • pretend "there is a problem with settings, but we can solve it with AI"
  • ???
  • nothing, whatever, definitely not profit

It seems that people keep forgetting we just, did stuff. Changing most system settings wasn't an incomprehensible chore reserved to the most elite of people. And changing the fringe ultra rare and hard to find setting only happened with half-decent competent people. No need to throw AI at that… unless you dismantle everything that works before, of course.

I swear, it's not long ago that people were touting that we could finally have decent microtransactions in games thanks to blockchain, despite microtransactions being a very lucrative thing for decades before. And don't get me started on people saying "but it's the only way artists can get paid".

As a collective, humanity is dumb.

[–] [email protected] 4 points 1 day ago (2 children)

I swear, it's not long ago that people were touting that we could finally have decent microtransactions in games thanks to blockchain

Sorry that this is really what caught my attention, but when did anyone ever think this?

[–] [email protected] 1 points 4 hours ago

When NFT started getting popular. Forums were full of idiots saying "now I can really BUY something and HAVE it!" as opposed to, say, game publishers having their server with user accounts on it and their item there. There's even people that touted "we will be able to bring items from one game to another!". Pointing the silliness of the idea to them was a lost cause.

And, since that's not how any of this works, it crashed and aside from some big publisher being incredibly late to the party, the idea is now buried deep and forgotten.

[–] [email protected] 1 points 23 hours ago (1 children)

Not that long ago. Many still do, although you'll primarily find them in more niche spaces within the overarching crypto community.

In fact, just a few years back, I used to be one of them. Of course, later on I became disillusioned with the promises of crypto after learning more about socialism, thinking more closely about how the system fundamentally worked, and realizing that it was effectively just a slightly more distributed variant of capitalism that would inevitably fall to the same structural failings, that being capital accumulation.

To clarify the reasoning that was often used, including by myself, the reason people specifically thought blockchains would make microtransactions better is because they thought that it would lead to more user freedom, and open markets. If you can buy a skin now, then sell it later when you're done with it, then the effective cost of the skin is lower than in a game where you are unable to sell, for instance.

Obviously the concept of selling in-game items isn't novel in any way, but the main selling point was that it could be tradeable on any marketplace (or peer-to-peer with no marketplace at all), meaning low to no fees, and they items could be given native revenue-share splits, where the publisher of a game would get a set % of every sale, leading to a way for them to generate revenue that didn't have to be releasing new but low quality things at a quick pace, and could then allow them to focus on making higher quality items with a slower release schedule.

Of course, looking back retrospectively:

  1. Financializing games more just means people play them more for money than for enjoyment
  2. This increases the incentives for hacking accounts to steal their items/skins
  3. Game publishers would then lose profits from old accounts being able to empty their skins onto the market when they quit the game instead of those skins being permanently tied to that account

There are a small subset of people who legitimately just don't understand game development fundamentals though, and they actually believe that things would just be fully interchangeable. As in, you buy a skin in Fortnite, and you can then open up Roblox and set it as your player model.

Those ones are especially not the brightest.

[–] [email protected] 2 points 18 hours ago (1 children)

There are a small subset of people who legitimately just don’t understand game development fundamentals though, and they actually believe that things would just be fully interchangeable. As in, you buy a skin in Fortnite, and you can then open up Roblox and set it as your player model.

Those ones are especially not the brightest.

The people who are like "you can just take your skin from Skyrim and put it in gta5 and it'll just work!!" people really are baffling. The hubris and ignorance is so much

[–] [email protected] 2 points 18 hours ago

And the worst part is, I'm not even sure if they believe it, or if they're just lying to try and pump the value of the coins they're investing in that claim to be capable of doing that in the future.

And honestly, I don't know which I dislike more. Deliberate ignorance, or actual stupidity.