this post was submitted on 05 May 2025
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Literally have a dozen other tabs open about how to embed a WASM engine into my Rust game. At least I'm not (currently, at this time, right now) writing my own language or trying to embed a prolog engine.
I think wasmtime should work. It works for me in D using the C API and a high-level wrapper.
Ooh, I'd been looking at wasmer but wasmtime looks easier and more appropriate. Thanks for the suggestion!
Also wow, a D programmer in the wild! I used to really like that language before I got into Rust (my beloved).