this post was submitted on 11 Apr 2025
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[–] [email protected] 2 points 3 days ago

According to gamedevs, 1-player pong (that is, vs computer) involves AI. It's a description of role within the game world, not implementation, or indeed degree of intelligence, or amount of power. Could be a rabbit doing little more than running away scared, a general strategising, or a right-out god toying with the world, a story-telling AI. Key aspect though is reacting to and influence on the game itself or at least some sense of internal goals, agency, that set it apart from mere physics, it can't just follow a blind script. The computer paddle in pong fits the bill: It reacts dynamically to the ball position, it wants to score points against the player, thus, AI. The ball is also simulated, possibly even using more complex maths than the paddle, but it doesn't have that role of independent agent.