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Wasn't that the UI overhaul that started with win8 and persists to a lesser degree to this day? It's impossible to make an UI that works efficiently for both desktop and tablet. They're two different platforms that are operated in different ways, and as such different UI designs are needed. Trying to unify them is like trying to invent a dashboard that works for both Volvo 940 and Airbus A380.
If so, I'd say it couldn't have been done "right" by anyone else either, as it seems that a core element of its design is to make information as vague and short as possible, while padding it with a lot of dead space. At a distance it looks neat, but up close it feels like you're expected to play guitar with mittens on. Its only reason for existing was that it was built on logic that was flawed to begin with.
And any implementation would've run into the same issue: You're removing flexibility for the sake of simplicity, something you cannot really do with a desktop OS. Microsoft never seemed to grasp this fact.
Example, if I want to change the thingamajig-ratio of the skoodleblurp, utilizing the brumblebork method:
I think I got a bit carried away there... but my point still stands. It was an awful design choice, and the awfulness was part of its core functionality. It's gotten a little bit better since its initial release, but it still sucks.
Hmm.. In my mostest most humblest of opinions, no, you didn't get carried away. You explained it in just the right amount. Maybe even stopped too soon, would have loved the version for Mac.
I'm afraid I know fuck all about Mac except right clicking requiring a doctorate, and it having a pretty cool screen saver game in the early-mid 90's