this post was submitted on 08 Jan 2025
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Good guy clippy (lemmy.zip)
submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]
 
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[–] [email protected] 10 points 1 day ago (8 children)

I’m experimenting with a game and rather than deal with platform specific graphics I’m just targeting wasm and webgl and plan to embed my game in a browser runtime.

It feels less terrible than the mess that is linking platform specific logic and code.

[–] [email protected] 11 points 1 day ago (6 children)

Or use a real cross-platform UI toolkit.

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago) (3 children)

Do you have suggestions?

Last time I looked at QT I didn’t like it

For what it’s worth, I’m not looking at electron but something like an embedded browser mode. I think qt has that

[–] [email protected] 2 points 1 day ago (1 children)

Qt is overkill if all you're using it for is to create a window you render into, something like SDL would be better.

[–] [email protected] 1 points 15 hours ago* (last edited 14 hours ago)

That’s how I feel, and I was between SDL and just writing GL code myself.

The problem is I run Mac and OpenGL is at best neglected and is deprecated. If I use webgl and wasm I done have to worry about any of that, and they have sdl for wasm.

Edit: my game is going to be 2d and the UI isn’t going to be more complex than raylib. I’m just playing around but also building an idea I’ve had for years.

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