this post was submitted on 08 Jan 2025
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I’m experimenting with a game and rather than deal with platform specific graphics I’m just targeting wasm and webgl and plan to embed my game in a browser runtime.
It feels less terrible than the mess that is linking platform specific logic and code.
Or use a real cross-platform UI toolkit.
Do you have suggestions?
Last time I looked at QT I didn’t like it
For what it’s worth, I’m not looking at electron but something like an embedded browser mode. I think qt has that
Qt is overkill if all you're using it for is to create a window you render into, something like SDL would be better.
That’s how I feel, and I was between SDL and just writing GL code myself.
The problem is I run Mac and OpenGL is at best neglected and is deprecated. If I use webgl and wasm I done have to worry about any of that, and they have sdl for wasm.
Edit: my game is going to be 2d and the UI isn’t going to be more complex than raylib. I’m just playing around but also building an idea I’ve had for years.