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Unity backtracks, no runtime fee for sub $1mil or for games on current/old versions
(blog.unity.com)
This is a most excellent place for technology news and articles.
This also could be their original goal, but they tried to pull the "throw it at the wall and see what sticks" and then dialed it back to try and make it not seem as bad.
Like when the justice system adds on a bunch of superfluous charges in order to make their primary ones stick.
I guarantee their original goal didn't include "and now only stupid clients will work with us", which is my point.
Yeah, those corporate types usually can't see past their next quarterly earnings report.
The fact remains that this playbook failed rather drastically, earlier this year even, with the D&D Franchise making similar headlines, and it wasn't even enough to give them pause.