596
Unity backtracks, no runtime fee for sub $1mil or for games on current/old versions
(blog.unity.com)
This is a most excellent place for technology news and articles.
It still doesn't return the broken trust or conformation that the people running Unity are insane, but this is a good move and devs don't need to alarmingly port their current projects to other engines.
Translation: damn, we really didn't get away with this.
Good. This is how it should've been from the start. If they bake that into the license I think people will be comfortable staying on Unity for the time being.
Also good. It should've been revshare from the start. I still don't understand how they would trust self-reported numbers but we'll see.
These are good changes. The damage isn't undone but at least current Unity devs won't be thrown under the bus. I still think they should switch to something open source in the future but they get a lot more time to decide now.
Yep, this is good as in won't rail someone already developing or have developed something on Unity, but it has a lot of "and I would have gotten away with it if it wasn't for you meddlesome kids!" energy to it.