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Remember when NFTs sold for millions of dollars? 95% of the digital collectibles are now probably worthless.
(markets.businessinsider.com)
This is a most excellent place for technology news and articles.
I would say that wouldn't solve the main problem with DRM, the fact that it locks you out of your own computer. I don't settle for any DRM.
I prefer physical DRM-free copies. If the industry as a whole is going to try to move away from that model, as it appears to be, I'm not going to walk away from gaming; I'd rather be at the table and talk about viable compromises rather than be left out of the conversation.