this post was submitted on 24 Sep 2024
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I can see the footguns, but I can also see the huge QoL improvement - no more
std::enable_if
spam to check if a class type has a member, if you can just check for them.... at least I hope it would be less ugly than
std::enable_if
.There's a pretty big difference though. To my understanding enable_if happens at compile time, while reflection typically happens at runtime. Using the latter would cause a pretty big performance impact over a (large) list of data.
C++26 reflection is compiletime