this post was submitted on 28 Sep 2024
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[–] [email protected] 13 points 1 month ago (1 children)

That looks really awesome. Would be interesting to know the performance impact of this in comparison to the traditional approach and whether that impact makes it worth it to use it in any type of game or just in games where the ocean is a central part.

[–] [email protected] 1 points 1 month ago (1 children)

The link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster

[–] [email protected] 1 points 2 weeks ago

That would be huge