this post was submitted on 20 Sep 2024
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[–] [email protected] 2 points 1 month ago (1 children)

Nah, most of the space is filled with textures in a graphical game. Which is odd in 2:1 RAM:disk ratio, since most of the textures are in ddx nowadays, a format the GPU can use 1:1. You can't really compress ddx.

[–] [email protected] 1 points 1 month ago (1 children)

They're taking ram, though not vram.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

Still has to be put somewhere, for speed of access. Directly disk to vram would prkbably feel like the chunk loading in Kenshi (engine is old and devs were amateurs).