this post was submitted on 31 Jul 2024
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[–] [email protected] 28 points 3 months ago

1.5 million concurrent players with a 99% drop off is STILL THOUSANDS OF CONCURRENT PLAYERS for an indie game.

The only games that can't work with a playerbase in "only" 4 digits are MMOs. Otherwise there's no excuse.

Same thing is said about Helldiver's 2,and there were 60k online players in game last week on a weekday. That's exceedingly healthy, especially when games run most of the infrastructure peer to peer anyways!

I hate the narrative, and I wish more games supported private servers for this same reason. There is no reason why a good game that failed to become the next Fortnite shouldn't still enjoy a long life as a cult favorite for decades.