this post was submitted on 17 Jul 2024
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Yep. But it also seems like people are so shocked by the data that maybe they're missing the moral of this story, too? ...sure it's impressive that Valve has done so much with such a small workforce, but I think the reason they've been able to move so quickly is because they have such a small workforce. Companies get slow because they get big...I don't care how much you tout your SAFe processes; you will always lose efficiency as you grow. It's the difference between steering a canoe vs a cruise ship...the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.
Now, I say all of this with sincere hopes that they don't work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that's the case, they should fuck right off with the rest of their peers.
Valve has done so much ?
Steam hasn't been improved since 2012.
They're clearly coasting.
They're keeping their keeping the 30% cut and running away with it instead of hire people to fix stuff.
Since 2012:
That's just what I remember off the top of my head. I'm sure there's more that I just don't care about.
Remote Play Together is another big one for many, I've used it together with Retroarch, so much fun.
Oh yeah, and I didn't mention Steam Family sharing or whatever it's called now. And Steam Link.