this post was submitted on 01 Jul 2024
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I do not understand the urge to start from scratch instead of forking an existing, mature codebase. This is typically a rookie instinct, but they aren't rookie so there's perhaps an alternative motive of some sort.
Because there are only like 3 browser engines: Chrome’s Blink, Firefox’s Gecko and Apple‘s WebKit. And while they are all open source, KHTML, the last independent browser engine got discontinued last year and hasn’t been actively developed since 2016.
There’s need in the space for an unaffiliated engine. Google’s share is far too high for a healthy market (roughly 75%), WebKit never got big outside of Safari (although there are a few like Gnome Web, there’s no up to date WebKit based browser on Windows) and Gecko has its own problems (like lack of HEVC support).
So, in my book, this is exciting news. Sure it‘ll take a while to mature and it is up against software giants but it‘s something because Mozilla doesn’t seem to have a working strategy to fight against Google‘s monopoly and Apple doesn’t have to.
Could they not add HEVC support? Or is there some technical limitation that meant starting from zero was a good idea?
HEVC is almost entirely down the the licensing. This section of the wikipedia page details it pretty well.
The tl;dr is that the LA group wanted to hike the fees significantly, and that combined with a fear of locking in led to the mozilla group not to support HEVC.
And it's annoying at times. Some of my security cameras are HEVC only at full resolution, which means I cannot view them in Firefox.