this post was submitted on 08 Jun 2024
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Good Afternoon Sir, have you heard about our lord and savior pthreads?
I'm not saying you can't do multi-threading or concurrency in C++. The problem is that it's far too easy to get data races or deadlocks by making subtle syntactical mistakes that the compiler doesn't catch. pthreads does nothing to help with that.
If you don't need to share any data across threads then sure, everything is easy, but I've never seen such a simple use case in my entire professional career.
All these people talking about "C++ is easy, just don't use pointers!" must be writing the easiest applications of all time and also producing code that's so inefficient they'd probably get performance gains by switching to Python.
That's the problem of most general-use languages out there, including "safe" ones like Java or Go. They all require manual synchronization for shared mutable state.
There's a difference between "You have to decide when to synchronize your state" and "If you make any very small mistake that appears to be perfectly fine in the absence of extremely rigorous scrutiny then this code block will cause a crash or some other incomprehensible undefined behavior 1/10000 times that it gets run, leaving you with no indication of what went wrong or where the problem is."