Hi Everyone,
Apologies if this isn't the right place for this. I have been trying to run DQX Offline (Switch) on Suyu for Android on an Ayn Odin 2 (Pro). Using the English Patch. After about 3 days of tinkering I finally got it to work and wanted to share how.
I had many issues getting the game to start, getting it load, to render anything at all, and then getting it to render properly. It's all been harrowing, I wanted to document this process for anyone else with the same trials and tribulations I have been facing the past few days. Please note there is more tweaking and adjusting to be done, and this may not all be mandatory. However these are the settings I was using when I got the game to a playable state.
-Download the Latest version of Suyu (Build: 0de49070e4-relWithDebInfo)
-Download Switch Firmware 18.0.0
-Download GPU Driver Turnip-24.2.0_weav-chan_R19_Experimental
-Download the Game, Patch 2.01, The English Patch, and All the DLCs
-Download the English patch
Install all of the above (For those unaware, GPU Driver is from Suyu's main menu, Firmware is from Manage Suyu data.)
Go to Advanced settings:
System:
-Docked Mode: off
-Emulated Region: Japan
Graphics:
-Accuracy Level: High
-Vsync mode: Immediate
-Use asynchronous shaders: On
Debug:
-CPU Backend: Dynamic
Edit: NCE works fine and has better FPS.
Using all of the above I got the game to launch playable.
Here are some images of the various issues I had while testing:
World Rendering only in white
Nothing Rendering at all (Flashing)
World Rendering with Artifacts
All shading wrong - Pink mostly
World rendering in Sepia
And the final working image
Hmm, have you tried running heavy switch on it? Genuinely curious how trying botw/totk on an Odin would go
I have not, I'll download TOTK and let you know how it goes.
Also, can you try star allies? It shat itself on my retroid despite being mostly 2d
Thank you. Anything you want me to test on my end?
Star Allies pretty really well. The cut scenes and mini games played solidly at 60 and the main maps held a steady 30 (Which I think is intentional) Had no major issues to speak of, the only minor issue I saw was after beating the first stage a ghost kirby would flicker on the stage select. Maybe tweaking settings would fix that too?
Also, I apologize for the images seeming to rotate at random? I took them all in the same orientation but the upload caused them to spin?
Wow :3, nice
My rp4 pro crashes at the overworld
Curious how well the RP4 handles some of the heavier PSP games, but nothing specific.
I'll download Star Allies, I played TOTK and it ran okay - could probably do some more tweaking for steadier performance, however I didn't download any of the update patches, or the mods - there is a 30FPS and 60FPS mod.
Using the settings I listed in the OP. I was getting a solid 30 in cutscenes, and between 26-30 in gameplay, the dips appear to be when stuff is loading because it normalizes after a second, maybe more playtime would allow caching to smooth that out?. I turned off speed limiting in the emulator (which I previously hadn't done) and I was getting a solid 70 FPS. It also makes the game run faster than normal so that's kind of silly to watch.
Nice :3
If I get a second handheld it'll be an Odin.
BTW, haven't tested heavy PSP but tekken dr at 3x works great,
Heave PSP should work
Glad to hear that, I played through Jeanne D'arc recently and it ran good, but I think that would have run on the SNES. They're releasing (or just released?) a newer version of it. I've really liked the handheld since I got it in February. My plan is to use this one until they get something out strong enough to run Ps3/Xbox360 - Fully understanding I may be waiting awhile lol
My next device will be in several years. I would like to see wiiu on android and perfect 3ds.
Monster hunter stories is a bitch to run. Citra shat itself