this post was submitted on 13 Sep 2023
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[–] [email protected] 227 points 1 year ago (4 children)

This but unironically describes Unity's new pricing model.

[–] [email protected] 59 points 1 year ago (3 children)

Yeah this is from 2019? Seems pretty prescient

[–] [email protected] 60 points 1 year ago (2 children)

Things truly are dire when a 4Chan shitpost can be called prescient.

[–] [email protected] 29 points 1 year ago (1 children)
[–] [email protected] 22 points 1 year ago* (last edited 1 year ago)

Something something ... 1 million chimps on typewriters ... something.

[–] [email protected] 25 points 1 year ago* (last edited 1 year ago)

Nope. It's a common joke to show that a company doesn't actually lose money when a game is pirated.

[–] [email protected] 24 points 1 year ago

It's simply a comment on how piracy =/= lost sales. Don't look too far into it.

[–] [email protected] 33 points 1 year ago

Holy shit. I didn't look at the date until I saw your post. Anon is the new Nostradamus.

[–] [email protected] 8 points 1 year ago (1 children)

Does it apply to free to play games? If so that's stupid af

[–] [email protected] 3 points 1 year ago (2 children)

No. Afaik this only takes effect after certain revenue and install thresholds.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (1 children)

F2P games can still make money. Look: microtransactions. So this absolutely applies to them.

[–] [email protected] 4 points 1 year ago

Ah yeah, sorry, wasn't thinking about dark pattern games.

[–] [email protected] 2 points 1 year ago

That effects free to play games that make money, also demos for games that make money...

[–] [email protected] 1 points 1 year ago

For this green text to be properly updated, the first line needs to be changed to, "Purchase game on Steam."