this post was submitted on 06 May 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] [email protected] -3 points 6 months ago (5 children)

In case anyone actually wants to know a couple of reasons

A) It's not fair that some people pay and some don't. (Of course it's also not fair that some can afford $70 on a video game and some struggle to buy food)

B) If everyone would pay then we'd all only have to pay $50 each, lowering the price for those that are paying $70 at the moment. (Whether developers would lower prices or just make more money is another question)

[–] [email protected] 8 points 6 months ago

Thanks for trying to bring an alternative perspective to the table.

Neither argument is very compelling. A) is like "if I can't have nice things, no one can", and think about those arguments against loan forgiveness or healthcare. B) is wishful thinking game companies will charge what people are willing to pay no matter how many copies are sold. And unlike physical goods, the cost per digital license doesn't really much if more copies are sold so expected sales volume doesn't affect costs much in that sense. Piracy itself also doesn't incur any cost (other than mythical lost sales), while Denuvo and other anti circumvention technology does.

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