this post was submitted on 26 Sep 2023
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Why virtual reality makes a lot of us sick, and what we can do about it.

(page 6) 38 comments
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[–] [email protected] 0 points 1 year ago (4 children)

Let’s see if vision pro holds up against this number with it’s special chip.

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[–] [email protected] 0 points 1 year ago* (last edited 1 year ago)

No motion sickness, but most VR games make me disorientated after a while and I just don't enjoy them very much. They're fun for a couple of hours once in a great while, but I never see myself doing it as a daily hobby.

[–] [email protected] -2 points 1 year ago (1 children)

VR still sucks, but didnt boats make people want to throw up. Then trains, then cars. They still do sometimes, but it'll be worth it

[–] [email protected] 1 points 1 year ago

I think the challenge is that with transportation, there are approaches to reduce the impact such as looking at the horizon, sitting in the front where the motion impact isn't as severe, etc. With VR there's less way around it, and fewer ways to redirect your perception (yet). Which is why the percentages are higher than car users

[–] [email protected] -3 points 1 year ago (1 children)

VR is like flying cars. It's a stupid idea that sounds cool.

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[–] [email protected] -3 points 1 year ago

I know I'm not really in a virtual world. A helmet isn't going to fool me.

[–] [email protected] -4 points 1 year ago

What we can do about feeling sick is to ignore VR and never use it again.

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