this post was submitted on 12 Jan 2024
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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a "Violation of section 5.10.4 of the Provider agreement." This is a contridiction however. According to Martin Finkel in the linked article, "Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least)." Unity is swiftly coming to it's demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

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[–] [email protected] 9 points 11 months ago (1 children)

Everyone can agree on VLC being the best video player, right?

until vlc has a MadVR quality equivalent, no. youre objectively having a worse visual renderer.

[–] [email protected] 6 points 11 months ago (1 children)

MadVR? does it work with Valve Index? nothing seems to work with my damn index

[–] [email protected] 7 points 11 months ago (1 children)

Despite the name, MadVR doesn't have anything to do with virtual reality. It's a no-compromise video renderer that uses custom shaders to play media instead of the GPU's built in codecs, with the goal to display content at the absolute highest quality possible.

[–] [email protected] 5 points 11 months ago

uses custom shaders to play media

WHAT. As a shader script kiddy, holy shit, that just blew my mind.

[–] [email protected] 8 points 11 months ago

@gardiner_[email protected] Unity just gets worse.

[–] [email protected] 6 points 11 months ago (1 children)

Fuck Unity. Their engine sucks anyway.

[–] [email protected] 7 points 11 months ago (3 children)

Why don’t people just use Godot?

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[–] [email protected] 4 points 11 months ago

I don't envy you that miserable decision. And I get that you've evaluated everything and personally feel it's worth gambling that they don't fuck you and make it pointless, all that effort, bringing the game to market.

I'm rooting for you here, and I hope everything works out!

I feel just as awful for anyone who has an overwhelming port or even an impossible port. It's just miserable.

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