this post was submitted on 24 Feb 2024
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Nearing the filling of my 14.5TB hard drive and wanting to wait a bit longer before shelling out for a 60TB raid array, I've been trying to replace as many x264 releases in my collection with x265 releases of equivalent quality. While popular movies are usually available in x265, less popular ones and TV shows usually have fewer x265 options available, with low quality MeGusta encodes often being the only x265 option.

While x265 playback is more demanding than x264 playback, its compatibility is much closer to x264 than the new x266 codec. Is there a reason many release groups still opt for x264 over x265?

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[–] [email protected] 21 points 8 months ago (9 children)

It's not odd at all. It's well known this is actually the truth. Ask any video editor in the professional field. You can search the Internet yourself. Better yet, do a test run with ffmpeg, the software that does encoding and decoding. It's available to download by anyone as it's open source.

Hardware accelerated processing is faster because it takes shortcuts. It's handled by the dedicated hardware found in GPUs. By default, there are parameters out of your control that you cannot change allowing hardware accelerated video to be faster. These are defined at the firmware level of the GPU. This comes at the cost of quality and file size (larger) for faster processing and less power consumption. If quality is your concern, you never use a GPU. No matter which one you use (AMD AMF, Intel QSV or Nvidia NVENC/DEC/CUDA), you're going to end up with a video that appears more blocky or grainy at the same bitrate. These are called "artifacts" and make videos look bad.

Software processing uses the CPU entirely. You have granular control over the entire process. There are preset parameters programmed if you don't define them, but every single one of them can be overridden. Because it's inherently limited by the power of your CPU, it's slower and consumes more power.

I can go a lot more in depth but I'm choosing to stop here because this can comment can get absurdly long.

[–] [email protected] 2 points 8 months ago (8 children)

My understanding is that all of the codecs we are discussing are deterministic. If you have evidence to the contrary I'd love to see it.

[–] [email protected] 4 points 8 months ago (4 children)

This. It sounds really odd to me that the GPU would make what is pretty much math calculations somehow "different" from what the CPU would do.

[–] [email protected] 1 points 8 months ago

Every encoder does different math calculations. Different software and different software profiles do different math calculations too.

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