this post was submitted on 20 Feb 2024
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For the first two you need hoops and tricks for it to do what you want, the last one has bad UX. I choose the later.
I would argue that the first two require you to jump through hoops for edge cases, while the last one requires you to jump through hoops for every case.
If I'm going to jump through hoops anyway I'd like some degree of control over the experience.
What control do you have in either experience?