this post was submitted on 15 Feb 2024
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Apple fans are starting to return their Vision Pros::The return window for the very first Apple Vision Pro buyers is fast approaching — and some have taken to social media to explain why they won’t be keeping their headsets.

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[–] [email protected] 6 points 8 months ago (6 children)

I think foveated rendering also helps with immersion. Being able to blur things you are not specifically looking at and are farther away is a closer match to reality.

[–] [email protected] 26 points 8 months ago (5 children)

Reality doesn't downsample when you're not looking at it, your eye does that.

[–] [email protected] 5 points 8 months ago (1 children)

As far as I understand (and do correct me if I’ve got it wrong), your eyes still know they are looking at very small and very rapidly blinking lights in close proximity and in a flat array, which is why it mostly feels like uncanny valley in regards to that exact experience, and why software enhancement/approximation of the effect could be beneficial.

[–] [email protected] 1 points 8 months ago

Delayed response but if you're talking about the general experience of VR being an uncanny valley experience then no, I don't agree. It's very common for people who use VR to say that they forgot for a moment that it wasn't real.

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