this post was submitted on 31 Jan 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] [email protected] 50 points 9 months ago (8 children)

Want to be honest here, my real pet peeve is that it shows 100%. Ever. At all. Let alone when it hangs there... That's just insulting.

If it is 100% complete, I should not be waiting for anything. If I were ever developing an operating system I would never allow for 100% to display on a progress bar. 100% means it's done. We advance to the next screen. Do not display it. It makes no sense.

[–] [email protected] 18 points 9 months ago (1 children)

I do often desire a "click to continue" option, especially helpful for asynchronous tasks. Start a render, and when you get back it says 100% without you having to look at the output folder, for instance. I get what you mean though, it certainly should say 100% unless it's totally donezo. Probably lazy rounding errors in some cases (Microsoft products are the worst at showing accurate progress bars)

[–] [email protected] 6 points 9 months ago (1 children)

I would say a click to continue screen would count as a next screen in the context of what I'm talking about.

I guess I should have been more clear as to say, it should never say 100%, and still be in the loading loop.

[–] [email protected] 4 points 9 months ago

Oh for sure! Not trying to get on your back, just agreeing from a UI developers pov :) I seem to have misunderstood your original intent but we're saying the same stuff I think

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