this post was submitted on 14 Jan 2024
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On one hand, 360hz seems imperceptibly faster than 240hz for human eyes.
On the other hand, if you get enough frames in, you don't have to worry about simulating motion blur.
I never worry about motion blur, because I turn it off. The stupidest effect ever. If I walk around I don't see motion blur. Cameras see motion blur because of shutter speed, not the human eye.
Umm, well, there is something like motion blur experienced by humans, in fact, your brain creates the time bending effect based on picture 1 and picture 2
https://www.abc.net.au/science/articles/2012/12/05/3647276.htm
There is a trick where you watch a clock that counts seconds and turn your head fastly away and back there (or something like that) and you will see, that the rate of seconds seem to be inconsistent
See "1. CHRONOSTASIS" https://bigthink.com/neuropsych/time-illusions/
Alright. I didn't know, thanks. Though the human motion blur is vastly different to camera blur in my experience. And games that have motion blur look really unnatural.
I don’t know if there is scientific proof that every human experiences "motion bur" the same way. I would bet not.
More realistic blur smudges things based on how the object is moving rather than how the camera is moving. For example, Doom Eternal applies some blur to the spinning barrels and the ejected shells on the chaingun while it's firing, but doesn't blur the world while you're sprinting.
Yup this is called per-object motion blur and is more common in modern games. I'm still not that big of a fan but I've heard good things about it from other high framerate enjoyers