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How would browser games survive with that solution tho? They most likely require some server...
Games from that time were actually running mostly in your browser. Meaning that the host, for example Miniclip served you the JavaScript and other files of the game which were then executed locally. So technically you could archive those games as long as you can load them up at least once initially.
Potentially yes, but for instance I've been looking for a way to have the following players offline and it seems harder than expected:
Any tips?
If you logged and saved all the files the first one requested you could potentially make it work. You could manually change of the file paths in the html if you only doing a few of them. There's only like 10 or so paths that would need to be modified. The PHP ones are likely harder to make work as php is a server side language and you don't likely have easy access to PHP server and everything that goes with it.
Anyway thanks for the link to to mynoise.net. It looks like a well designed, carefully crafted website.
Yes yes, but what about magic / automated solutions? Wasn't that the great advantage of Linkwarden?
It's an open source solution designed to scale to what the web was originally designed for and excels at. Documents. Specifically hyperlinked documents or webpages. You can't reasonably expect an archival service to archive something that is by definition not static like an interactive web app.