this post was submitted on 20 Dec 2023
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Sony's New Technology Would Adapt Game Difficulty to a Player's Skill Level::Sony's New Technology Would Adapt Game Difficulty to a Player's Skill Level: The company filed a patent for the skill-based algorithm.

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[โ€“] [email protected] 39 points 11 months ago (9 children)

Maybe the article is being vague but stuff like this really doesn't seem like it should be patented. Especially considering I'm pretty sure I've seen this done in games before. The simplest being Mario games giving you invincibility in a level after you die a set amount of times. Or I think A Hat in Time would shorten certain boss battle segments after you completed them already.

The implementation here would need to be really new and impressive to justify this being a patent. And I'm guessing it won't be, assuming they ever actually do something with it.

[โ€“] [email protected] 4 points 11 months ago

Reminds me of some other cool game mechanics that have been patented/copyrighted leading to games as a whole losing out on fantastic ideas. The nemesis system from the Shadow of Mordor games / loading screen minigames come to mind.

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