this post was submitted on 25 Jul 2023
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[–] [email protected] 1 points 1 year ago (3 children)

Rust is nice, unless you have a traits compilation error from a 3rd party library using types that are more difficult to write than C++ templates.

[–] [email protected] 1 points 1 year ago (2 children)

yeah as nice as it is what you can achieve with trait-bounds there are definitely trade-offs, being compile time and error messages, and sometimes mental complexity, understanding what the trait-bounds exactly mean... I really hope, that this area gets improvement on at least the error-messages and compile time (incremental cached type-checking via something like salsa)

[–] [email protected] 1 points 1 year ago (1 children)

I much prefer getting told of that it doesn't match a trait than get 600 characters of which the majority is implementation detail of global allocators und from what exactly the string is derived.

[–] [email protected] 1 points 1 year ago

Depends on what trait bound error messages you have had yet, I had 1000 lines long already, where it's not obvious at all what is meant (and is often a very simple fix). But I'm sure this will get better over time, there's already a bigger ongoing redesign of the type system solver, so maybe it will be integrated into stable rust soon.