this post was submitted on 13 Nov 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] [email protected] 222 points 1 year ago (26 children)

If you have money to spend (and THAT much), you can still pirate, but if you pirate without trying to fund the source of your art and tools, you're a mega asshole. Especially if you have as much money as this dude claims to have. You can find the creators of your games online, find their ko-fis, their patreons. Where there's a will there's a way

[–] [email protected] 24 points 1 year ago (1 children)

Also I'm top 4-5% in my country, but compared to developed countries in not even at top 50% and so many of these digital products are not necessarily priced lower for my region specially the big houses like EA and Ubisoft, so I understand the original comment. And i also agree on the second part that where there is a will there is a way.

But i remeber donating about 10$ for a small dev that was livestreaming and i had pirated the game because game costed 40$. And I thought 10$ was a decent enough donation to cover my sins. Dev in a couple of days was crying over stream about how donating 10$ is doing nothing and he just would buy a beer (10$ buys about 14 beers in my country) and was just being an ass over the stream.

I'm not saying all devs are like that, but for a lot of third world country pirating is a lifestyle not because they just want to keep stealing, they just see it as a movement against wealth inequality. I'm not saying it's right or not, I'm just explaining how the thought process works.

[–] [email protected] 8 points 1 year ago

I never said it wasn't, but that was an extreme anecdote first of all, and second, I have re-iterated that this doesn't apply to people who don't have such disposable income. Relative to their cost of living, always. Pirating is a lifestyle, stealing from poor creators when you make a substantial amount of money is not. What you sent was enough, more than enough. The dev in question sounds like a jackass and unfortunately he wouldn't be the first with how many indie and major game devs turn out to be horrible people.

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