this post was submitted on 30 Oct 2023
44 points (76.2% liked)
Technology
59421 readers
3034 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If they want to be serious about this, they need games. Not only a handful that they proudly announce at the September event every year, but most/all major AAA titles from day one.
Then, if they want to reach as many people as possible, they need to offer an affordable product that has enough power to properly play games. Sure, it's nice that the MacBook Air can do some light gaming and it's quite impressive for a device without a fan. But the GPU of the base M2 doesn't really cut it for triple A titles, and 8 GB of RAM in the base configuration won't motivate developers to port their games over, especially as it's both system and graphics memory. Developers already complain about the Xbox Series S, and it comes with 10 GB.
So I highly doubt we'll see more than the usual MacBook Pros with M3 Pro/Max, that sure can do some gaming, but are also $2,000+ devices.
Devs also need to consider if they want to port stuff to a different architecture.
It all boils down to whether or not porting to the platform is going to make you a buck.
Apple is now basically telling devs, don’t port to the Mac, port and build for iPhone 15 hardware and up. It’s not going to run Cyberpunk max out, but it’s beefier than a Switch, connects to displays and PS / Xbox controllers out of the box, and iOS has an installed base that dwarfs consoles.
And if you port to the iPhone, moving that game to other Apple silicon devices is easy.